Using a variety of classes it is possible to create playable and attractive games much quicker than it would starting from the ground up. A system of drawable objects on layers is the starting point, extensible to almost any usage. Rokon is also aimed at those new to Android programming, it provides all the necessary functions to handle the more laborious tasks - such as handling the hardware, accelerometer, audio, vibrations and incoming notifications. Creating a game ready for the market using Rokon requires ver y little Android-specific knowledge. We make games because we love playing them, so it should be as easy (and fun) as possible."
After a very quick look on Rokon's (Java) APIs, I think I will give it a try, and report later on about my experiences on developing with it.